The animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision and can be created and demonstrated in several ways.
The most common method of presenting animation is as a motion picture or video program, although there are other methods. Full animation refers to the process of producing high-quality traditionally animated films, which regularly use detailed drawings and plausible movement.
Fully animated films can be done in a variety of styles, from more realistically animated works such as those produced by the Walt Disney studio.
In existing system morphing based on films, a morph would be achieved by cross-fading from the motion picture of one actor or object to another. Because of the limitations of this technique the actors or objects would have to stay virtually motionless in front of a background that did not change or move in the frame between the before and after shots.
It comprised a series of black and white close-up shots of faces of many different people that gradually faded from one to the next. These involved distorting one image at the same time that it faded into another through marking corresponding points and vectors on the “before” and “after” images used in the morph.
The proposed system uses the linear polygon morphing. In the proposed system we used the frame to frame transition which is very effective way of morphing.
The most challenging application of morphing to data has been the realistic Interpolation of tropical cyclone (TC) imagery from passive microwave sounders. In satellite imagery, morphing can be used to simulate image sequences at a temporal resolution that is higher than the original instrument capabilities.