101 Final Year Project Titles for MS Students

Title

  1. Ns-2: Mobility Increases the Capacity of Ad Hoc Wireless Network
  2. NS-2: Power control in wireless ad hoc networks: challenges, solutions and open issues
  3. Ns-2: Cooperation in Wireless Ad Hoc Networks
  4. Ns-2: Simulation Characteristics of Wireless Network Traffic models and its Impact on Ad Hoc Network Performance
  5. Investigating Human Aspects in Security and Usability of Information systems
  6. Ad-hoc wireless games
  7. Context-aware technologies using bluetooth and GPS
  8. Collaborative art on wireless and mobile systems
  9. Information Systems
  10. Information Systems
  11. Web Development
  12. Website projects x4 available
  13. HCI for an cardiac device 
  14. HCI for cardiovascular device
  15. Training simulator for cardiovascular device (HCI, graphics)
  16. Visual clinical coding system linked to databases x4 available
  17. HCI for the human arterial system of the brain
  18. HCI applications of diagnostic medical software on a mobile phone
  19. Transmission of information for 7 above to the surgery via server
  20. To 2-D map the position of an arterial device in the brain.
  21. Orthopaedic database and clinical coding imaging system
  22. Design of software underlying a device for the oral delivery of fluids to the elderly-for use in hospitals and the home.
  23. Design of software to underlie a device to assist in the mobility of patients who have suffered strokes or who suffer from other neuromuscular diseases. 
  24. Surgical and medical software databases, plus. This involves using an imaged based clinical auditing system for use in hospitals with a front end database.
  25. Website design and construction for various medical applications.
  26. Design of an internet system for the transfer of images and patient information over the country.
  27. Security issues involved in transferring information concerning patients across an internet (encryptic coding etc).
  28. To design, implement and test an anti-bullying database. 
  29. Brain wave
  30. GUTSy 
  31. The Heart of the matter 
  32. The shakes 
  33. Network design tools
  34. Configuration of infrastructure for Network broadcasts
  35. A study of Quality of Service on the Interent – Measurement and metrics. 
  36. Computer-assisted testing.
  37. Requirements elicitation.
  38. Mobile Computing and m-learning. 
  39. Database and clinical coding system for use by Doctors 
  40. An AI system for a cardiac device
  41. Closed system fluid flow model for an arterial device
  42. A website for the medical technology group
  43. A visual tracking system for an arterial probe. 
  44. An integrated internet hospital system.
  45. HTML -> XHTML conversion – an enhanced HTML tidier.
  46. RFC clustering. 
  47. MySQL SQL extension for use with search engine. 
  48. The “Pet Shop” project. 
  49. perl<->Java comparison. 
  50. The development of an algorithm for mapping an Extended Entity Relational Model to an Object/Relational Database.
  51. An evaluation of the Object/Relational features of Oracle with particular reference to the object/relational extensions to SQL
  52. System Methodology
  53. “Analysis and design of IS”
  54. A study of the Internet as tool for historical research
  55. “Family history and genealogy”
  56. E-Commerce from a users or business/organisational perspective
  57. Processing astronomical data-solar flares.
  58. On-line multi-media (Internet) facility for training the medical profession in trauma. 
  59. Hand held palm top computer for doctors doing ward rounds in hospitals
  60. Use of Software Agents to model Stock Market behaviour
  61. The Construction of a software package for AHP
  62. IT Strategy/IT for Strategic Management
  63. IT in Sport (coaching & performance analysis systems)
  64. A critical investigation into the enabling technologies and future potential of dynamic digital markets.
  65. A comparative analysis of approaches for making websites fast and scalable to be useful for contemporary business management.
  66. Optimisation of business performance through on-line business process modelling
  67. Software measurement of UML diagrams
  68. The design and implementation of an online software measurement process guide.
  69. HCI of streaming media.
  70. Affective and emotional support in pervasive computing
  71. Domestic information system design
  72. Open source software take-up and migration strategies
  73. Effective use of streaming multimedia in learning
  74. Developing and Evaluating a VLE Usability and Performance Test Suite
  75. Fingerprint Detail Segmentation
  76. Fingerprint Detail Mapping and Storage
  77. Palm Print Processing
  78. Techniques for Solving and Setting Sudoku Problems
  79. Ant Colony Optimisation
  80. Memetic Algorithms vs Genetic Algorithms
  81. Artificial Immune Optimisation
  82. Data Visualisation of Horse Racing Data
  83. Constraint Satisfaction Investigation and Comparison of Techniques
  84. Constraint Satisfaction -Application
  85. Collaborative Filtering – Investigation and Comparison of Techniques
  86. Collaborative Filtering – Web based application
  87. Rich Internet Application: Usable User Interfaces for Online Products
  88. An Artificial Life Ecosystem for Studying Biological Lifecycles
  89. Multiplayer Online Game: Blast’em Up!
  90. Soundscape application: pollution monitors for noise, light or CO2 emissions;
  91. Good programming skills
  92. Soundscape application: simple mixed-reality games, such as hide-and-seek with virtual objects, capture the flag, PacMan with virtual ghosts, and so on;
  93. An AJAX interface for sensor data and querying
  94. Pervasive computing for demonstrating school-level science concepts
  95. Spreadsheets as user interfaces
  96. An approach to developing more realistic agents for games and simulations using personaility and emotions
  97. The development of applications for X-Box 360.(Broad title for projects)
  98. Protein Modelling and Analysis
  99. Efficient computation of word similarity in sparse multi-dimensional matrices
  100. A system for automatic analysis of user-generated content 
  101. Information Extraction on the Web

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