Library Management System Using PHP, JavaScript, HTML, CSS and MySQL

Introduction

The Library Management System is an application to manage various tasks such as check out and check in of books, adding the borrowers, and fine management of the books.

Functions:

1. Search Books based on keywords.
2. Select the book and checkout if available.
3. Check in the book.
4. Pay fines for books checked in after the due date.
5. Add borrowers.

Architecture

To implement the system, various schemas were built which are described below:

1. Book
The book table contains the ISBN, title, and availability of the book. Here, ISBN acts as the primary key of the table.
2. Book Authors
The Book_Authors table contains the Author_id and ISBN number of the book written by the author. Here, Author_id and ISBN act as the primary key.
3. Authors
The Authors table contains the Author_id and name of the author. Here, Author_id is the primary key.
4. Borrower
The Borrower table contains the card_id, SSN, Name, Address, and phone number of the Borrower. Here, card_id is the primary key.
5. Book Loans
The Book_Loans table contains the Loan_id, ISBN, Card_Id, Date_out, Due_date, and Date_in of the book loans. Here, Loan_id is the primary key.
6. Fines
The Fines table contains the Loan_id and Fine_Amount of the book loans. Here, Loan_id is the primary key.

The application is built on MVC (Model View Control) Architecture.

Libraries and Software Used

Software Used: Wamp(Apache, MySQL, PHP)
Database: MySQL
Language: PHP, JavaScript, HTML, CSS, SQL
Libraries: Bootstrap

User Manual

There are 4 navigation links on the index/home page. The following are the functionalities of each tab:

1. Search Books

The user can search books from the database by typing the keywords into the search box provided and clicking the search button. If the keyword matches the records in the database, the result is displayed in tabular format. On clicking the row of the table, the user can proceed to checkout if the book is available by providing the card id.

2. Check in Books

First, the user needs to search for the record by providing the keyword in the search box and clicking the search button. After the results are fetched, on selecting the required row, the user can check in the book.

3. Pay Fines

On clicking the refresh button, the user can see the total summed fines of the borrower based on their card id. On clicking the required row, the user can pay the fines.

4. Add Borrower

By filling out the form and clicking on submit button, the user can add a borrower to the database.

Download Library Management System Project Using PHP, JavaScript, HTML, CSS, and MySQL.

Two Wheeled Self Balancing Robot Minor Project Synopsis

Introduction

The basic working principle behind a self-balancing robot is an inverted pendulum concept model in control theory, according to which the robot drives the wheels in the direction in which it tilts. Examples of the inverted pendulum in certain real applications include rockets like MAXUS, Segway the personnel transporter, and a self-balancing vehicle.

It has great advantages like small size, flexibility, and low cost because of these advantages, it can be used in various applications in the field of control engineering. The inherent complexity associated with the control of this platform finds its application in the design and development of control systems for automobiles, spacecraft, and transportation facilities including military transport.

The developed hardware is used to develop an object-carrying vehicle that can be used to reduce human efforts in working places, offices, and household applications.

This is a cost-effective solution using the PID algorithm for these two-wheeled vehicles.

Rationale

Because of the previously stated advantages that come with a two-wheeled self-balancing design, a number of consumer products have recently gone mainstream that utilize a similar idea for purpose of convenient human transportation, i.e. – Hover-boards, Segway, and self-balancing two-wheelers. Our goal with this project was to demonstrate the balancing mechanism used in these products in a compact, cost-effective prototype of a self-balancing robot.

Objectives

1. To balance the whole body on two wheels automatically by designing the best possible structure for the body and obtaining the filtered values from the gyro and accelerometer sensor i.e. – mpu6050.
2. To use inbuilt Wi-Fi or Bluetooth capabilities of ESP32 microcontroller to communicate with the robot in order to de- liver the commands to follow.
3. To fine-tune custom PID values for the robot to ensure its smooth maneuverability.
4. To generate the ability to balance and maneuver with objects placed on its head

Feasibility Study

1) Feasibility of the project

The project is intended to explain the design along with the construction and control mechanism of a two-wheel self-balancing robot. To deal with the problem of sudden horizontal movements and gyro drifts in sensors, a complementary filter is implemented[1]. PID (proportional integral derivative), is the feedback mechanism used for this project.

2) Need of the project –

1. Its ability to turn on the spot and sustainable architecture increases its applications in industries.
2. It is essential for the robot to not only balance but also maintain its position, withstanding external forces or unexpected disturbances if any

3. Active research on two-wheeled robots has been widely increased since the early versions of the studies on self-balancing robots by JOE and n-BOT.

3) Significance of the project –

These robots can be used for

1. Smart gardening purposes.
2. Autonomous trolleys in malls, hospitals, and airports.
3. An intelligent robot for various industrial-military purposes.

4. Currently popularized as “Segways,” these machines are mostly used for travel and tourism purposes and by private security services. It has been put to use by a range of private and military organizations since its invention.

Methodology/ Planning of work

The main objectives of a system for Online voting system are:

1. The objective of the Online voting system is to help the organization in automating the whole manual processing of the existing system.
2. Test the working and compatibility of all electronic components (mpu6050 and motors and its driver) with ESP32 separately and ensure the proper working of each component. a rudimentary prototype using all components with temporary wiring on the breadboard in order to test the integrated working of the components with each other (without tuning PID values).
3. Fabricate the basic frame of the robot using acrylic sheets, spacers, screws, and angle brackets.
4. Mount all electronic components onto the frame.
5. Make wired connections according to the planned circuit.
6. Upload code to ESP32 from Arduino IDE.
7. Update PID values.
8. Test the performance, balance, and maneuverability of the machine, if not satisfied with its performance, go to the 7th step in order to fine-tune PID values else the required development of the robot is completed.

Facilities required for proposed work

Software Requirements:-

1. Arduino IDE

Hardware Requirements:-

1. Arduino IDE
2. ESP32 microcontroller – 1
3. MPU6050 sensor – 1
4. Bo geared motors – 2
5. L298N Motor driver -1
6. 3.7v 18650 Li-ion battery – 2
7. Assorted Jumper Wires
8. 3mm Acrylic Sheet
9. 65mm Nylon Tyres – 2
10. Angle Brackets – 2, Spacers and Screws

Competitive Programming Platform for Students Project Synopsis

Introduction

Most of the major IT corporations are leveraging online coding competitions to judge the pressure handling and fundamentals of upcoming software engineers. This has led to a significant increase in the number of online judges and coding competitions. Most of the students are now confused, about which platform they should opt for and how to approach these coding contests on time, every time. This is where the Competitive Programming Platform comes into the picture.
A competitive Programming Platform is a collection of extensions, APIs, bots, and web apps aimed to simplify competitive programming. With this project, students can observe, compare, shortlist and outperform these online judges and compare the improvements and achievements with their peers in a healthy environment. Technologies that we’ll be using in this Competitive Programming Platform project will be Python, Javascript, Node, Flask, Selenium, VueJS, and Tailwind.

Objectives

The main objective is to create a platform on which students can easily select and prepare for online coding competitions in the best possible way.
The key objectives of the Competitive Programming Platform are:
1. Looking at all the competitive profiles at a glance.
2. Get updates about the latest programming contests.
3. Getting all the updates through an email newsletter and push notification.
4. Fetching global and local leadership.
5. VS code extension to speed up local development.
6. Chrome extension to view upcoming contests on the go.
7. Standalone REST API.

Methodology

In the first step, we will scrape the data from various resources using a crawler built in Python with Selenium. We will store this data in our database and create a pipeline with a cronjob every six hours.
Now we will deliver all the extracted data through our SPA using VueJS. We will use Workbox 6.0 to convert our SPA into a Progressive Web Application and natively support push notifications.

Web Scrapping: Web scraping is an automatic method to obtain large amounts of data from websites.
Cronjobs in recurrent pipelines: A cron job is normally used to schedule a job that is executed periodically. In our case, we use a cronjob to run our python script that will fetch, and extract unstructured HTML data, validate it and save it in our required database.
User interfaces: Building user-friendly interfaces that bring meaning to our extracted data and visualize it through various tables, charts, and graphs.

Work Flow

Facilities required

• Vue, Tailwind, ChartJS, Babel, GSAP, Node
• Flask, Postgre, Selenium, Python
• Git, GitHub, CodeQL, VS Code
• NGINX, PM2, Travis, Certbot

Expected Outcome

• Responsive, minimalistic user interface with a clutter-free user experience.
• Powerful REST API that can power other third-party applications.
• Healthy competitive environment with ’ friendly competition’ among peers and making competitive programming a constructive habit.

Social-Eyez an Social Media App Minor Project Synopsis

Introduction

A Social-Eyez is a social media app that facilitates the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks. In our project, we are working to build an app that caters to the above requirements. the app will contain many features like user authentication, content creation(uploading images), interactions in the form of the like button, comment button, etc. the app will be made using Flutter Framework. Among many apps build on this framework, Google pay is a prime example as it is built using this framework.

In the initial Phase, our target is to build the application for Android OS and then take it to another platform like IOS. this application is going to be a live project and our team will keep on integrating new features from time to time. We will start will basic structure and features and then scale it up according to available resources.

Rationale 

Social media is a part of our life now and there are only a few platforms that are dominating this space. Meta is the shark in the tank, it is the parent organization of Instagram, Facebook, and Whatsapp China has its own alternative apps like WeChat and Weibo. India is still heavily dependent on these apps. This Project is a humble effort to give Indians their own social media app and eventually realize the dream of Atmanirbhar Bharat apart from this our app will include many other features which are lagging in Instagram like:-

  1. SOS (Save Our Souls) feature. it can be triggered in the event of an emergency.
  2. Social and News combined.

Objectives 

Social-Eyez will try to give a platform for its user to interact and connect with each other. The main objectives of our app in the long run are:-

  1. Community Builder: One of the many reasons to use Social Media is that it acts as a Community Builder! 
  2. Exchange of Ideas: Social Media has been one of the most successful and popular ways of exchanging ideas! 80percent of people have their accounts on one of the many social media sites thus, making it more logical to validate my point! You can exchange innumerable ideas and can apply them too!
  3. Engagement of users: 
  4. Biggest Marketing Platform: Social Media is now one of the largest media where you can market all your product right from the needle to the largest machines! There’s nothing impossible now!
  5.  Monetization:. One of the major advantages to use social media is that they provide us with the facility to monetize.

Methodology

  •  User authentication. 
  •  Writing posts with image attachments. 
  •  Becoming followers of other users. 
  •  Reacting and commenting on posts. 
  •  Notification about the latest posts from followed users. 
  •  Searching for specific posts.

Facilities required for Social-Eyez

Technologies that we’ll be using in this project will be Flutter Framework, Dart Programming, Git, and Visual Studio.

the main development of the Application will be done using Flutter Framework. it is a slightly new framework backed by Google. Firebase will also be used. it is a Backend-as-a-Service (BaaS) app development platform that provides hosted backend services. Firebase supports Flutter.

Visual Studio will be used as a code editor and Git will be used for version control development.

Hardware requirement: 

1. Laptop

2. Smartphone

References 

  1. Shakleen Ishfar “Leaf: Flutter Social Media App” https://medium.com/@shakleenishfar/leaf-flutter-social-media-app-part-0-954ab180d476
  2. Stanislav Termosa, ”An Introduction to Flutter: The Basics ” https://www.freecodecamp.org/news/an- introduction-to-flutter-the-basics-9fe541fd39e2/
  3. Introduction to Dart Programming, 2 April 2018 https://dart.dev/tutorials

Food for Life PHP Minor Project Synopsis

Introduction

”FOOD FOR LIFE” is a food relief web project to serve food for the needy. Nowadays, One-third of the food produced is being wasted and about 9 percent of the people in this world go to bed on an empty stomach. In this Minor Project, various party palaces or hotels have to give information about their unused food on our website and we or other organisations have to collect the food and distribute the food to the needy.

Technologies to be used

 This Food for Life project will be a Web application to be developed in PHP having below technologies:

  • PHP
  • HTML
  • MYSQL
  • JavaScript

Technical feasibility

The technical needs of the Food for Life system may include:

Front-end and back-end selection

When we decided to develop the Food for Life project we went through an extensive study to determine the most suitable platform that suits the needs of the organization as well as helps in the development of the PHP & MySQL project.

Front-end selection:

    1. Scalability and extensibility
    2. Flexibility
    3. Robustness
    4. Platform independent
    5. Easy to debug and maintain

Back-end Selection:

1. Multiple user support.
2. Efficient data handling.
3. Provide inherent features for security.
4. Efficient data retrieval and maintenance.
5. Easy to install.
6. Various drivers must be available.
7. Easy to implant with the Front-end.

Objectives 

The main objectives of this Food for Life project are:

  • The main objective of our academic minor project is to reduce food wastage as many of us throw unused food in dustbins
  • The objective of this is to help the organization that serves food to the hungry people

Conclusion 

This ”Food For Life” project is to feed hungry people with the help of our system. Organizations such as hotels or restaurants have to publish the details of their food on our Food for Life website.

College Classroom Check and Fill Mini Project Synopsis

Introduction

The Classroom Check and Fill project is to prepare a website that tells the current status of a particular room. It tells whether a class is going on or empty or there is no class in that particular room. . It uses the technologies like PHP, python, java, MySQL, and many more. With the help of this website, a teacher or a student can know the status of the room and work accordingly.

Objectives

The aim of our project is to help teachers and students to check if in the room a class is going on if the room is empty or if there is no class in that particular room.

1. To help the HODs and teachers to check whether the venue is empty or not (in one click)
2. To help students to check their timetables with ease
3. Provides user-friendly application

Methodology/ Planning of work

Step 1: GATHERING RELEVANT INFORMATION
Our project is to help teachers and students to check if in the room a class is going on or the room is empty or there is no class in that particular room. We will take the relevant information from the CR of a particular class of IT and update the status of the room accordingly.

Step 2: PLANNING

Step 3: DESIGN LAYOUT

Basically in this step, we create the front-end part of our website with the help of languages like HTML, CSS, Bootstrap, and Javascript.

Step 4: DEVELOPMENT

Step 5: TESTING, REVIEW, AND LAUNCH

Step 6: MAINTENANCE AND UPDATION

Facilities required for proposed work

Hardware Requirements: Laptop – i3 processor or higher, 4 GB RAM or higher, 100 GB ROM or higher
Software Requirements: Laptop or PC, Windows 7 or higher, Visual Studio, HTML, CSS, Javascript, Mysql, Php

References

[1] Geekathon series(2013)[Online]. Available: http://www.GeeksforGeeks.com
[2] Jimmy Wales, Larry Sanger (2001)[Online]. Available: http://www.Wikipedia.com
[3] Refnes Data (1998)[Online]. Available: http://www.w3schools.com
[4] Steve Chen (2005) [Online]. Available: http://www.youtube.com

Student and Faculty based University Management System C++ Project

This Project Titled “Student and faculty based  University Management System” is developed mainly for the purpose of managing All College functions like :

  • ADMINISTRATION
  • STUDENT’S INFORMATION & PERFORMANCE
  • FACULTY DETAILS

Motivation

  • In today’s time, it is very difficult to maintain the records of thousands of students manually.
  • Moreover Finding each & every small detail related to Students and Faculties Of Different Departments in a University is not at all an easy task.
  • So we designed this system which makes the work of an administrator easier and faster.

SOFTWARES

  • Code: Blocks
  • Turbo C++

Flowcharts:

Finance Module Flow Chart:

Admin Module Flow Chart:

Student & Faculty Module Flow Chart:

Applications:

  • It can be implemented in each and every university in which access can be given to all the students and faculties.
  • This could help them to be updated with all the information regarding academics and fees/salaries etc.
  • Instead of finding receipts of fees or salaries, which may take hours, now it could be easily generated in a fraction of a second.

Challenges

  • It was difficult to merge different individual classes into a single large program as it undergoes inheritance and also variable scope gave us errors.
  • We also had some problems while formatting Marksheets and Certificates as it includes various types of ASCII characters.
  • We also had File Handling as our biggest Challenge. For eg., While getting information from the file we had many errors like the number of columns not matching in File and Program.
  • Along with that Modifying Information in files like Changing Fees after Paying Pending Fees was a difficult task for us.

Conclusion

  • We Learnt How To Make Real Life Applications with C++
  • Different concepts we learned are :
  • INHERITANCE (Single & Multiple Inheritance )
  • FILE MANAGEMENT
  • LOOPING STRUCTURE (FOR and WHILE)
  • CLASSES & OBJECTS
  • other Concepts Like SWITCH, GOTO, Simple IF…ELSE

Future Scope

  • We can add Attendance Criteria which would be helpful for Teachers and Students as well.
  • We can also add Academics Section, after which students can access their subject-related materials and can also submit Assignments.
  • In This Project, Quiz Option also can be added which can help students to improve their studies, and also it can be evaluated.

Download the complete Student and faculty-based University Management System C++Project Code.

Online Shopping Management System Java Console Application

This Project simulates the working of an online shopping portal where customers can buy products. Our Online Shopping Management System project is a purely console-based application and is implemented using the programming language JAVA.

This Java Console Application contains mainly two panels :

  1. Admin Panel – functions provided like managing products and customers
  2. Customer Panel – functions provided like buying products and making payments

A total of 8 class files have been created which are :

  • Database connection.java
  • Shop.java ( This is the main or the starting point of the project )
  • Admin.java
  • Customer.java
  • Products.java
  • Cart.java
  • Payment.java
  • Bills.java

Java Concepts used in the project are :

  • String manipulations
  • Collections framework in form of ArrayList
  • JDBC
  • Exception Handling
  • Inheritance
  • Classes and Objects
  • BufferedReader for taking entry

ROLE OF EACH MEMBER IN THE PROJECT

  • Designed class files – DatabaseConnection.java, Shop.java, Admin.java, and Customer.java and contributed to Debugging
  • Designed class file – products.java and contributed to Debugging
  • Designed class file – bills.java and contributed to Debugging
  • Designed class files – Payment.java and Cart.java and contributed to Debugging
  • Combination of class files in the end and for their joint working, Each member contributed equally.

DETAILS OF CLASS FILES

MAIN CLASS ( superclass ) = Shop.java

SUBCLASSES of Shop.java = admin.java and customer.java

Shop.java :

Main functions = registration of customer or admin, login into system Entry through buffered Reader

Array List used in login function to store id, password, and user type ( C for the customer, A for admin ) as a list

Database tables used are login info, admin info, and cast info Login info = storing used id, password, and type of user Admininfo = storing all details of admin except password Custinfo = storing all details of the customer except password setUID() function sets the admin ID to store in database setCUID() function sets the customer ID to store in the database.

Admin.java 

Functions include managing products (add,delete,view,search) by calling productsPage() function of products.java

Other functions include adding customers, removing customers, editing profiles, view registered customers.

For registering customers, since admin.java is subclass of Shop.java , registerCustomer() function of Shop is called by Shop.registerCustomer(), hence the small use of inheritance is here as the function need not be rewritten.

Customer.java :

Database table custinfo accessed for editing profile function

The main functions are viewing products, searching for products, adding and removing products from the cart, view the cart, and proceeding to the payment function.

Here first initializeProducts() function is called to store all product info in array lists, so that database need not be accessed everytime, hence Concept of collection framework is used here in form of ArrayList and through ArrayList functions .add(), .get(), .clear()

.add() = to add to ArrayList

.get(int i) = to get the element stored at index i in the ArrayList

Proceed to payment function calls payment.java class file and functions like add to cart, remove from the cart, and view cart call Cart.java. Calling is done via class objects like customerCart and p.

customerCart = object of Cart class p=object of Payment class

Customer.java is also the subclass of Shop.java where it calls the registerCustomer() function of the Shop.java through Classname.methodname like Shop.registerCustomer()

Products.java :

The main functions are added, removing, altering product info, viewing, and searching products setPid() function is used to set product id to store in the database

database table products are accessed to add, remove and alter product info

Cart.java :

This class file contains functions of the cart like add to cart, view cart, remove the product from the cart and cancel cart which is called from the customer.java class file via object.

Here add to cart function gets the product details to be added from customer.class via the constructor and adds them to the ArrayList so that the ArrayList can be used later on for displaying cart details and other functions as required.

Payment.java :

The main function of the payment class is to display bills and pay bills by calling bill.java, therefore it is an intermediate class between customer.java and bill.java and this class also stores payment details like bill and card details.

Bill.java :

Bill. class is called from the payment page through an object, this class contains details of a bill like a billing id, products purchased, and total amount. It also contains customer details whose bill it is. It stores the product details that are purchased in the ArrayList for easy access later on.

It contains functions like :

Generate bill = for calculating and storing the total amount in a variable Set bill id = for setting the bill id

Display bill = for displaying bill details

addtoDatabase = to add bill details to database table bills.

DatabaseConnection.java :

 The database connection is a class file that is used to establish a connection with the MySQL server and to create a database “Onlineshop” and five tables – login info, admin info, bills, products, and cast info. It takes the help of a flag variable to check whether the database schema exists or not and if exists, it only connects Java to MySQL.

It is imported into the class files like Shop.java and products.java where it is used to access the database and make connections.

Exceptions that are used in the project are :

  • IOException: This exception is used wherever BufferedReader has been used.
  • For handling the exceptions caused due to database like

ClassNotFoundException or SQL Exception, a try-catch block has been added.

  • For any other type of exception, sufficient try-catch blocks have been added.

Exception Handling features that are used in the project are :

Try-Catch block

Exception class functions like printStackTrace() have been used

throws keyword has been added in those methods wherever an exception is thrown and not handled by the method itself.

Snapshot of DatabaseConnection.java where Exception handling is used.

COLLECTION FRAMEWORK USED IN THE PROJECT

The concept of collections framework is used in the project through the implementation of ArrayList .

Use of ArrayList in the project :

Array List is used in the project to store the fetched results from the database for easy access later on. ArrayList is used in many class files in the project, like in customer.java , available product details are fetched from the database and stored in the ArrayList so that whenever the customer tries to access product info, it is fetched from the ArrayList and not from the database which reduces the complexity of code and saves time.

For using ArrayList Wrapper classes used are :

  • Integer for storing integers
  • Float for storing float values
  • String as a class for storing String values

DATABASE SCHEMA USED IN THE PROJECT

Here, the concept of JDBC comes into the picture and is implemented using MySQL and JAVA. The database is used in the project for storing information about admins, customers, products, bills, and login details.

Database details are as follows :

Name of the database = Onlineshop

The tables used in the project are :

  • Login Info Table
  • Admin Info Table
  • Cust Info Table
  • Products Table
  • Bills Table

How connectivity to MySQL was done :

 To connect to the MySQL server, we have used the JDBC concept and used the SQL Driver class to connect to the MySQL database. For using the SQL Driver class and other classes used for connection, java.sql.* is imported into the java class file.

Creation of the database and creation of tables were made in the DatabaseConnection.java class file and to access the database, later on, the code written was :

Class.forName(“com.mysql.jdbc.Driver);

Connection con=DriverManager.getConnection(String URL,username,password);

SOME SNAPSHOTS OF PROJECT OUTPUT

Main Page :

Customer section :

Some important points regarding the project :

  • The connector jar file should be added to the “Java project” using :
    JRE System Library > Build Path > Configure build path > Libraries > Add External JARs
  • For connecting to the database used in the project, enter the root password of MySql

Download the Complete Java Console Application Project on Online Shopping Management System

Audio Classification On Cat’s And Dog’s Python Project

Our Audio Classification project illustrates a straightforward audio classification model supported by deep learning. we tend to address the matter of classifying the sort of sound-supported short audio signals and their generated spectrograms, from classifying dog’s audio to cat’s audio throughout model training. So as to satisfy this challenge, we tend to use a model-supported Convolutional Neural Network (CNN). The audio was processed with Mel-frequency Cepstral Coefficients (MFCC) into what is unremarkably called Mel spectrograms, and hence, was reworked into a picture. Our final CNN model achieved 89% accuracy on the testing dataset.

Project Overview :

The input to our model, in this project, is cats and associated dogs recording audio go in WAV kind. It lies below the supervised machine learning class. Thus, a dataset is also present as well as a target class. Hence, the intention here is to classify if the given input wav file is that of a cat or dog. Each of the dog and cat sounds is incredibly distinguished like in their pitch and frequency level since completely different| sounds have different sample rates. By default, Librosa mixes all audio to mono and resamples them to 22050 cycles/second at load time. For music and audio analysis, Librosa is associated ASCII text file python package. The info and the sampling rate are provided by Librosa. Audio or sound is in its raw kind, and the data provided should be pre-processed to extract significant and meaningful features so we implemented an algorithm i.e., MFCC (Mel Frequency Cepstral Coefficients) rule. Then, when audio extraction is done, the information is fed and the dataset is split into training and test set. So, after the preprocessing, a Convolutional Neural Network model is designed using tensor flow. For every code and model building, Keras API was used to implement Google colab.

Motivation

Machine learning can be used in image processing, understanding speech, and musical instruments, speech-to-text, environmental sound classification, and many more. And as for our project, we implemented a class of speech processing i.e, audio classification. Converting sound waves into audio and spectrograms which is a visual representation of frequencies with the help of function provided by machine learning.

There are many techniques to classify images as many different in-built neural networks under CNN are already there, especially if it is related to images. And it’s straightforward to extract options from pictures as a result of pictures already being available in the shape of numbers, because the formation of a picture may be an assortment of pixels, and pixels area units within the sort of numbers. When we have data as text, we use the sequential encoder and decoder-based techniques to find features. But if it is to sound recognition or audio it is more difficult compared to text because it is based on frequency and time. Therefore a proper model is to be made to extract the frequency and pitch of that audio so as to make it easier to later recognize it.

Flow Chart:

Preliminaries and Background 

Related work

Machine learning: Image classification of cats and dogs – Before a decade, in computer notion, many problems had been saturating in accordance with their precision. However, the accuracy of those troubles significantly stepped forward with the boom of deep gaining knowledge of strategies. The majority of the problems that arise from image class is that it is defined as predicting the distinct categories a photo can belong to. Hence, for the supplied enter/ photograph detection with the aim of accomplishing high precision, a state-of-the-art approach is incorporated, i.e., a convolutional neural network turned into the build for the photo category mission of puppies and cats. A dataset become given from Kaggle comprising a total of 25000 pix of each dog and cat.

Machine learning: Audio classification of different bird species – Here, the methodology and results of using deep learning to assist in the classification of birds by their sounds are presented. As birds indicate the health of an ecosystem, hence this topic is of high importance. Random Forest Classification and custom-made six CNN models from the literature were performed on a dataset of ten birds that were composed of xeno-canto.org. The highest accuracy was achieved at around 65% by the Random Forest and at about 58% for the CNN model.

conclusion and future work 

In this report, we first briefly explained the overview of this project and showed some referred project work already established. Then, we precisely illustrated our task, including the learning task and the performance task. After that, we explained the approach we are heading toward in order to classify the datasets. The approach/model we used is a neural network which is an implementation of the deep network which is a trainable model by which we were able to classify the dog’s and cat’s audio. The highest accuracy we got was 89.6%.

  1. In the future, we will try to implement the different high-level models in order to achieve much higher
  2. We’ll build a system that can directly intake a live raw

College Placement Management System Java Full Stack Project

Developing a Placement Management System Java Full Stack Project site for recruiting eligible candidates who have already enrolled their names in the Placement Office in an engineering college and a completely interactive site for the students to enhance their technical and communication skills and to be easily placed in companies.

Modules involved in this Full Stack Project are below:

1. Creating GUI Interfaces for the Recruiter, Student, and Admin and handling the inner logic of those three actors of the system.

2. Generating Reports of Online marks, eligible students for writing online tests, selected students for an interview, and final selected students. Sending emails to selected students and uploading files.

3. Online Test module

4. Providing practice sets for students and outsiders who visit the website

5. Creating a  Discussion Forum for handling student queries and other information which helps students in preparing for placements.

6. Send an SMS to the final selected students.

Download the Complete Java Full Stack Project on Placement Management System Source Code.