Rules and Regulations
Table of Contents
- DO NOT modify any part of the code except for the functions in DecisionMaker1.cpp.
- DO NOT change any of the header files.
- Do not write or open any file in your program
- - Bot Timed Out
- - Disqualified
- - OK
- Gold pieces will not be regenerated on the map once they have been picked up by a tank
- Same goes for Bunkers that have been shot
- Take care to not get into an loop where you keep doing the same thing over and over again.
- Use the constants defined in Constants.h as far as possible
- We may change the value of BULLET_SPEED at any time. So DO NOT hard-code it in your program.
- Testing of Bots
- Tournament
WARNING DO NOT modify any part of the code except for the functions in DecisionMaker1.cpp.
WARNING DO NOT change any of the header files.
- Any team found to have been doing so will be disqualified immediately
WARNING Do not write or open any file in your program
- Your bot will be disqualified
STATUS_MESSAGE - Bot Timed Out
- Your function get_player_move () must return a move within the specified TIME_LIMIT (which is 0.5 seconds)
- If not, your bot will get negative points and be deactivated
- The match will not be considered
STATUS_MESSAGE - Disqualified
- Invalid Move
- Your bot must not return any invalid move -
- ie. A move that is not one of the 8 moves as described in the Tutorial and in the DecisionMaker Class
- ie. A move that is not one of the 8 moves as described in the Tutorial and in the DecisionMaker Class
- If so, your bot will get negative points and be deactivated
STATUS_MESSAGE - OK
- The match was played without any disqualification.
RULE Gold pieces will not be regenerated on the map once they have been picked up by a tank
RULE Same goes for Bunkers that have been shot
Take care to not get into an loop where you keep doing the same thing over and over again.
- For instance, when two AGGRESSIVE bots face each other, they might keep shooting at each other and do that forever, since neither will be able to hit the other
Use the constants defined in Constants.h as far as possible
- eg. WALL, SHOOT_RIGHT
We may change the value of BULLET_SPEED at any time. So DO NOT hard-code it in your program.
- Use BULLET_SPEED instead
Testing of Bots
- You may test your bots against bots submitted by players all over India by uploading it on the Tank Wars Online Judge
- You may submit any number of bots you want.
- However, only the 3 latest uploaded bots will be active at any point of time. To make some of your older bots play, you should deactivate some of the active bots and activate the older one (s)
- At the end of the Round, the latest bot of each team will be considered as their final entry.
Tournament
- A tournament will be held amongst the final bots and results will be instantly updated on the Judge as the matches are held.
Date: 2011-03-15 Tue
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