Path Finder in Artificial Intelligence

Project Name: Path Finder in Artificial Intelligence.

Developer Role: Gathering requirements, Coding and Testing, maintanance.

Technologies Used: Flash mx 2004.

Project Description: The project named “Path Finder in Artificial Intelligence” is based on finding the shortest path and the elapsed time between source and the destination in N*N matrix, by using A* algorithm. 

There are three different paths i.e. grass path, sand path, walls path. Through the walls there is no path and the others have different elapsed time.

We can find the shortest path by both diagonally and non diagonally. This logic is used in creating games. This Path Finder in Artificial Intelligence. Project was developed by Flash mx 2004.

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